JUDGES GUIDELINES

 *TO QUALIFY TO JUDGE, YOU MUST HAVE COMPLETED AT LEAST ONE JUDGES’ CLINIC, BE A CURRENT JUDGE MEMBER OF USA YOGA AND HAVE BEEN TEACHING FOR A MINIMUM OF THREE YEARS.

1. All Judges Must Demonstrate Dignity and Knowledge of the Postures
1.1 a Judge must be able to explain the mark he or she has given.
1.2 A Judge must be critical and practical in allotting points. 
1.3 Judges should not speak during competition. They may speak between competitors.

2. Method of Scoring
2.1 ALLOTMENT OF POINTS:
2.1.1 Start with 10 and deduct from there.
2.1.2 Stillness is of utmost significance:
2.1.3.1 Simple trembling – deduct 0.5 or 1⁄2 point.
2.1.3.2 Greater movement – deduct 1.0 full point.
2.1.4 Breathing should not be labored; it must be normal. If the breath is loudly expelled or labored, deduct 0.5 or 1⁄2 point.
2.2 Performance of the posture must be smooth and consistent from beginning to end.
2.3 Competitor must enter and exit the posture the same way, with consistency, and hold the final expression of the posture for 3 Seconds minimum. Points must be deducted if that does not occur.
2.4 If a contestant falls out of a Posture, deduct 5.0 points and use the remaining value as the starting point the second attempt. For example, in Standing Head to Knee, it is considered a fall if the fall occurs before the competitor touches his or her Forehead to the Knee. The Maximum Value of the second attempt would be 5.0.”
2.5.1 Tie Breaking Protocol – In the event of a total score tie between two or more participants placing either first, second, or third, the following will be the order of the tie breaking protocol:
2.5.2 The higher averaged score of the four compulsory poses;
2.5.3 If there is still a tie, then it will be broken by:
2.5.4 The higher averages score of the three optional Postures. In each case, the methodology of score calculation shall be consistent with that of the original tied score.”

3. Execution of Postures
3.1 Each Posture has its own character which must be maintained. If the character of the Posture is lost, the Competitor will receive 0.0 points.
3.2 Each Posture must be rhythmically performed.
3.3 The Posture must be entered into and exited in the same way; if not, deduct 0.5 or 1⁄2 point.
3.4 If the Competitor starts before being told to, the Timekeeper should stop him or her and instruct him or her to begin again. 3.5 If a Competitor states the name of one Posture and does another, her or she will receive 0.0 points.
3.6 If a Competitor leaves a Posture out, he or she will receive 0.0 points, even if he or she adds the posture back in later.

I.) Balancing Forward Bend

(Pick one posture from each Category. Note: The remaining 10 unpicked compulsory postures may be used as one of your Three Optional Postures  choices.)

1.) Balancing Stick - Degree of Difficulty 6.0
Competitor stands with his or her profile to the Judges with standing leg is farthest away from the Judges, lifting leg is closest to the Judges.

1. Balancing on one Foot with Bottom Leg straight. Bottom Ankle, Knee, and Hip are stacked in one line perpendicular to the floor.
2. The Entire Body is in one line parallel line to the floor (from the Upper Leg Toes to the Fingers).
3. The Top Foot, Ankle, Knee, Thigh, both Hips, Stomach, Chest, Shoulders, Head, Elbows, Wrists and Interlaced Hands are all in in one line parallel to the floor.
4. The Top Foot and Toes pointed, Ankle straight. The Bottom Foot is neither pigeon toed, nor turned out.
5. The Hips and Shoulders are parallel to each other and to the floor.
6. The Upper Arms are pressing into the side of the head with the Chin away from the Chest.
7. The Palm of the hands are pressed flat together. It is acceptable to either interlace the Fingers or to have the Fingers straight with Palms flat.

Deductions for Balancing Stick
1. If Wrists are bending, deduction of 0.5 or 1⁄2 point.
2. If the Arms are only slightly not parallel to the floor from the Shoulders to the Hands (either too high or too low), deduction of 0.5 or 1⁄2 point.
3. If the Arms are significantly not parallel to the floor from the Shoulders to the Arms (either too high or too low), deduction of 1.0 point.
4. If Elbows are bending, deduction of 0.5 or 1⁄2 point.
5. If Head is higher than the Shoulders/Arms, deduction of 0.5 or 1⁄2 point.
6. If Head is lower than the Shoulders/Arms, deduction of 0.5 or 1⁄2 point.
7. If the Shoulders are not even with each other and parallel to the floor, deduction of 0.5 or 1⁄2 point.
8. If Upper Chest is concave/rounded, deduction of 0.5 or 1⁄2 point.
9. If the Hips are not even with each other and parallel to the floor, deduction of 0.5 or 1⁄2 point.
10. If the Upper Straight Leg from the Hip to the Toes is only slightly not parallel to the floor, deduction of 0.5 or 1⁄2 point.
11. If the Upper Straight Leg from the Hip to the Toes is significantly not parallel to the floor, deduction of 1.0 point.
12. If the Upper Knee is bending, deduction of 0.5 or 1⁄2 point.
13. If the Standing Leg is bending, not straight, the Posture will be scored 0.0.
14. If the Upper Ankle is bending, Foot not pointing, deduction of 0.5 or 1⁄2 point.
15. If the Top toes are curled, deduction of 0.5 or 1⁄2 point.
16. Wobbling (but not falling out), either going into or coming out of the Posture, deduct 0.5 or 1⁄2 point minimum.
17. If there is a hop in the balance, deduct 0.5 or 1⁄2 point minimum.
18. If the wrong Foot is lifted but is quickly corrected so that the Posture is demonstrated on the correct side, deduct 1.0 point.
19. If the wrong Foot is lifted and the Posture is demonstrated on the wrong side, automatic 2.0 point deduction.
20. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
21. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.
22. Fall - A fall results in an automatic loss of 5.0 full points. Second attempt scoring begins at 5.0 points. If the competitor goes into Balancing Stick and then drops the Top Foot to touch the floor again, that is considered a fall (even if it is picked back up immediately).

2.) Crow - Degree of Difficulty 7.0
Competitor demonstrates Profile to the Judges.

1. Palm of Hands flat on the floor with Fingers facing forward.
2. Hands are Shoulder width apart. Elbows are straight.
3. The Front round of the Knees is pressing directly into the Concave Curve of the Armpit.
4. The Front of the Shin is lifting higher than parallel to the floor.
5. Toes are pointing and touching each other.
6. The Gap between Heels and Buttocks is 3 inches or less.
7. There is no gap between the front of the Chest and Top of the Thighs.
8. The front of the Neck and Chin are parallel to the floor.
9. Eyes are looking forward.
10. The Hips are lifting, creating a 45 degree angle with the floor, minimum.
11. Toes, Ankles, Calf Muscles are even and pressing together.
12. Toes are pointing.
13. Ankles/Feet are straight.
14. The Posture is demonstrated with a continuous and graceful, smooth movement until stillness is accomplished.

Deductions for Crow

1. If the Palm of the Hand is not flat on the floor, deduct 0.5 or 1⁄2 point.
2. If the Hands are wider than Shoulder width, deduct 0.5 or 1⁄2 point.
3. If the Elbows are bending, deduct 0.5 or 1⁄2 point.
4. If the Knees are only slightly lower than the curve of the Armpit, deduct 0.5 or 1⁄2 point.
5. If the Knees are completely below the Armpit, deduct 1.0 point minimum.
6. If the Knees line up closer to the Elbows than the Armpit, deduct 2.0 point minimum.
7. If the Knees have slipped out of the Armpit to the outside of the Armpit, deduct 1.0 point minimum.
8. If the Knees start in the curve of the Armpit and immediately slip out, THEN are immediately put back in the curve of the Armpit AND the Feet never retouch the floor, deduct 1.0 point.
9. If there is a hop in the Hands but no FALL, deduct 1.0 point.
10. If the Front of the Shin is only parallel to the floor, deduct 0.5 or 1⁄2 point.
11. If the Toes are curling, deduct 0.5 or 1⁄2 point.
12. If the gap between the curve of the Heels and the Buttocks is more than 3 inches, deduct 0.5 or 1⁄2 point.
13. If there is a gap between the Chest and the Thighs, deduct 0.5 or 1⁄2 point.
14. If the Head, Face, or Chin is down, deduct 0.5 or 1⁄2 point.
15. If the Eyes are looking down, deduct 0.5 or 1⁄2 point.
16. If the Hips are only parallel to the floor, deduct 0.5 or 1⁄2 point.
17. If the Hips are below parallel to the floor, deduct 1.0 point minimum.
18. If the Toes and Ankles are not touching, deduct 0.5 or 1⁄2 point.
19. If the Ankles are bending, deduct 0.5 or 1⁄2 point.
20. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
21. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.
22. Fall - A fall occurs if the Knees start in the curve of the Armpit and immediately slip out AND the Feet do retouch the floor. This results in an automatic 5.0 point deduction.

3.) Standing Head to Knee - Degree of Difficulty 8.0
Competitor stands with his or her profile to the Judges with Bottom Leg closest to the Judges. Maximum Value is only Given When:

1. Balancing on one Foot, the Bottom Foot is closest to the Judges.
2. The Posture is executed with four distinct movements: 1) Rounding down to grab the Foot, 2) Lifting the Top Leg so it is parallel to the floor, 3) Bending the Elbows to touch the Top Leg Calf Muscle, 4) Rounding down to touch the Forehead to the Upper Leg Knee.
3. The Bottom Leg is straight with the Bottom Leg Hip, Knee and Ankle stacked in one line perpendicular to the floor.
4. The Bottom Leg Thigh Muscles are contracted.
5. The Top Leg is straight with the Top Leg Hip, Knee and Ankle in one parallel line to the floor.
6. The Top Leg Thigh Muscles are contracted.
7. The Elbows are touching the sides of the Calf Muscle of the Top Leg.
8. The Forehead is touching the Top Leg Knee.
9. The Wrists are straight, not bending.
10. The Spine is evenly rounded from the Neck Spine through the Tailbone Spine.
11. The Five Fingers are together, interlaced underneath the Upper Leg Toes (i.e., the Thumb is with the rest of the Fingers, not on the top of the Foot).
12. The Upper Leg Ankle is flexed toward the Face so the Toes are turning towards the Face.
13. The Abdominal Wall is contracted.
14. The Posture is exited in the same four steps in which it is entered.

Deductions for Standing Head to Knee
1. If the Standing Leg is bending, not straight, the Posture will be scored 0.0.
2. If the Forehead does not ever touch the Top Knee or Shin, the Posture will be scored 0.0.
3. If the Forehead touches the Low Knee or High Shin, deduct 0.5 or 1⁄2 point.
4. If the Forehead touches exactly on the High Shin, deduct 1.0 point.
5. If the Forehead touches anywhere below the High Shin, the Posture will be scored 0.0.
6. If the Top Leg (Hip, Knee, Heel) is slightly higher or lower than parallel to the floor, deduct 0.5 or 1⁄2 point minimum.
7. If the Top Leg (Hip, Knee, Heel) is significantly higher or lower than parallel to the floor, deduct 1.0 point minimum.
8. If the Fingers are not interlaced at the ball of the Foot, deduct 0.5 or 1⁄2 point.
9. If the Top Knee is bending, deduct 0.5 or 1⁄2 point.
10. If the Top Thigh Muscles are not contracting, deduct 0.5 or 1⁄2 point.
11. If the Top Foot is not flexing, deduct 0.5 or 1⁄2 point.
12. If the Point of the Elbow is at the same level as the Bottom of the Calf Muscle, no deduction.
13. If the Point of the Elbow is slightly higher than the Calf Muscle level, deduct 0.5 or 1⁄2 point.
14. If the Point of the Elbow stays above the Calf Muscle and/or the Top of the Shin, deduct 1.0 point minimum.
15. If Wrists are bending, deduct 0.5 or 1⁄2 point.
16. If the Curve of the Spine is not evenly rounding, deduct 0.5 or 1⁄2 point.
17. Fidgeting, re-adjusting, grabbing the wrong Foot first; deduct 0.5 or 1⁄2 point.
18. Wobbling (but not falling out), either going into or coming out of the Posture, deduct 0.5 or 1⁄2 point minimum.
19. If there is a hop in the balance, deduct 0.5 or 1⁄2 point minimum.
20. If the wrong Foot is lifted but is quickly corrected so that the Posture is demonstrated on the correct side, deduct 1.0 point. 21. If the wrong Foot is lifted and the Posture is demonstrated on the wrong side, there is an automatic deduction of 2.0 points. 22. If the movement is continuous (i.e., if the Forehead first touches the Shin and during the continuous movement, moves up to the Knee, then the final position is judged and scored).
23. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
24. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.
25. Fall - A fall results in an automatic loss of 5.0 full points. Second attempt scoring begins at 5.0 points. If the competitor goes Standing Head to Knee and then drops the Top Foot to touch the floor again, that is considered a fall (even if it is picked back up immediately).

II.) Balancing Backward Bend

(Pick one posture from each Category. Note: The remaining 10 unpicked compulsory postures may be used as one of your Three Optional Postures  choices.)

1.) Split Arm - Degree of Difficulty 8.0
Competitor stands with his or her profile to the Judges so the Top Leg is closest to the Judges. Maximum Value is Given Only When:

1. Both legs are straight (Knees not bending), while standing on one Foot.
2. The Top Foot is directly over the Bottom Foot in a straight line, perpendicular to the floor, creating a full Standing Split of the Legs.
3. The bottom of the ribcage is touching the front of the Standing Thigh.
4. The Chest/Breastbone is lifting with the Chin Up and the Face is looking forward, thus creating a complete and even back bending Curve of the Spine.
5. The Palm of the Hands are facing down towards the floor as the Arms are stretching Out, Back, and Up.
6. The Hands are 12 - 24 inches away from the side of the Body.
7. Elbows are straight (not bending).
8. The Hips are the same level to each other and parallel to the floor. No turnout.
9. The Top Knee is facing straight back, also with no turn out, and the toes are pointing. Ankle is straight, not flexed.
10. All Fingers together. Wrists are straight.

Deductions for Split Arm

1. If the Standing Leg is bending, deduct 1.0 point minimum.
2. If the Top Foot is only slightly not over the bottom Foot in a line perpendicular to the floor, deduct 0.5 or 1⁄2 point.
3. If the Top Foot is significantly not over the Bottom Foot in a line perpendicular to the floor, deduct 1.0 point minimum.
4. If the Top Leg/Knee/Hip turns out to the side, deduct 1.0 point.
5. If the Top Knee is only slightly bending, deduct 0.5 or 1⁄2 point.
6. If the Top Knee is significantly bending, deduct 1.0 point minimum.
7. If the Back is straight with no curve, deduct 0.5 or 1⁄2 point.
8. If the Face is looking down, not forward, deduct 0.5 or 1⁄2 point.
9. If the Upper Chest is higher than parallel to the floor, deduct 0.5 or 1⁄2 point.
10. If the Top Toes are curled, deduct 0.5 or 1⁄2 point.
11. If the Bottom Foot is pigeon toed and turning in, deduct 0.5 or 1⁄2 point.
12. If the Wrists are bending, deduct 0.5 or 1⁄2 point.
13. If the Palms are facing out or up, not down, deduct 0.5 or 1⁄2 point.
14. If the Fingers are not together, deduct 0.5 or 1⁄2 point.
15. If the Arms are not straight (i.e., the elbows are bending), deduct 0.5 or 1⁄2 point.
16. If the Upper Ankle is bending, deduct 0.5 or 1⁄2 point.
17. Wobbling (but not falling out), either going into or coming out of the Posture, deduct 0.5 or 1⁄2 point minimum.
18. If there is a hop in the balance, deduct 0.5 or 1⁄2 point minimum.
19. If the wrong Foot is lifted but is quickly corrected so that the Posture is demonstrated on the correct side, deduct 1.0 point. 20. If the wrong Foot is lifted and the Posture is demonstrated on the wrong side, there is an automatic 2.0 point deduction.
21. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
22. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.
23. Fall - A fall results in an automatic loss of 5.0 full points. Second attempt scoring begins at 5.0 points. If the competitor goes into Split Arm and then drops the Top Foot or the Front Hand to touch the floor again, that is considered a fall (even if it is picked back up immediately).

2.) Standing Bow Pulling - Degree of Difficulty 8.0
Competitor stands with his or her profile to the Judges so the Top Leg is closest to the Judges.
Maximum Value is Given Only When:
1. Both Legs are straight (Knees not bending) while standing/balancing on one Foot.
2. The Top Foot is directly over the Bottom Foot in a straight line, perpendicular to the floor, creating a full Standing Split of the Legs.
3. The Abdomen and the Chest are parallel to the floor. (Front Hand, Front Elbow, Front Shoulder/Armpit are all in one horizontal line, parallel to the floor.)
4. The Grip of the Back Hand on the Top Leg is at the Ankle, holding from the inside of the Top Leg. Elbows facing out.
5. Holding the Top Ankle only slightly above or slightly below at the Ankle is acceptable.
6. All Five Fingers on both Hands are always together.
7. The Front Hand Fingers are always straight.
8. The Front Hand Palm is facing the floor. The Palm is flat, not cupping. The Wrist is straight.

9. The Two Shoulders are in one line from both the front view and the side view.
10. The Chin and the Front Shoulder are always touching (i.e., the Front Shoulder is directly under the center of the point of the Chin from the front view).
11. The Top Knee is facing directly back and is also directly under the Top Foot from either the back or the front view (i.e., there is no turnout of the knee).
12. The Standing Foot is straight (not turned in or pigeon toed).
13. There is a continuous stillness of 3 seconds (i.e., no pumping of the top foot or continuous movement to make corrections to the posture).

Deductions for Standing Bow

1. If the Standing Leg is bending, not straight, 0.0 points are given for the Posture.
2. If the grip of Top Leg is slightly lower than the Ankle, deduct 0.5 or 1⁄2 point.
3. If the grip of the Top Leg is significantly lower than the Ankle, heading toward the Shin, deduct 1.0 point minimum.
4. If the Top Hand is gripping the Ankle from the outside, deduct 1.0 point.
5. If the Two Shoulders are not in one line from the front view, deduct 0.5 or 1⁄2 point.
6. If the Top Foot or leg is leaning away from the Judges from the side view (even if the Top Leg is straight), deduct 0.5 or 1⁄2 point.
7. If the Top Foot is not directly over the Bottom Foot, perpendicular to the floor from the side view, deduct 1.0 point minimum. 8. If the Top Leg/Knee/Hip is turning out to the side, deduct 1.0 point.
9. If the Top Knee is only slightly bending, deduct 0.5 or 1⁄2 point.
10. If the Top Knee is bending significantly more than just slightly, deduct 1.0 point minimum.
11. If the Bottom Foot is pigeon toed, deduct 0.5 or 1⁄2 point.
12. If there is a slight gap between the Chin and the Shoulder from the side view, deduct 0.5 or 1⁄2 point minimum.
13. If there is a significant gap between the Chin and the Shoulder from the side view, deduct 1.0 point.
14. If the Front Arm is not parallel to the floor, deduct 0.5 or 1⁄2 point.
15. If the Body is not parallel to the floor, deduct 0.5 or 1⁄2 point.
16. If the Fingers and Thumb are separated, deduct 0.5 or 1⁄2 point.
17. If the Wrists are bending, deduct 0.5 or 1⁄2 point. 18. If the Top Foot is not pointed straight up to the ceiling, deduct 0.5 or 1⁄2 point. 19. If the Top Foot Toes are curling, deduct 0
.5 or 1⁄2 point.
20. If the Top Foot/Ankle is bending, deduct 0.5 or 1⁄2 point.
21. If there is fumbling when picking up the Foot at the beginning of the Posture, deduct 0.5 or 1⁄2 point.
22. Wobbling (but not falling out), either going into or coming out of the Posture, deduct 0.5 or 1⁄2 point minimum.
23. If there is a hop in the balance, deduct 0.5 or 1⁄2 point minimum.
24. If the wrong Foot is lifted but is quickly corrected so that the Posture is demonstrated on the correct side, deduct 1.0 point. 25. If the wrong Foot is lifted and the Posture is demonstrated on the wrong side, there is an automatic deduction of 2.0 points. 26. If the Posture is constantly moving (i.e., attempting to kick throughout the posture rather than in one motion), deduct 1.0 point.
27. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.

28. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.
29. Fall - A fall results in an automatic loss of 5.0 full points. Second attempt scoring begins at 5.0 points. If the competitor goes into Standing Bow and then drops the Top Foot or Front Hand to touch the floor again, that is considered a fall (even if it is picked back up immediately).

3.) Dancer - Degree of Difficulty 8.0
Competitor stands with his or her profile to the Judges so the Top Leg is closest to the Judges.
Maximum Value is Given Only When:

1. Balancing on One Foot (Bottom Leg is farthest from the Judges).
2. The Top Foot is directly over the Bottom Foot in a straight line, perpendicular to the floor, creating a Full Standing Split of the Legs.
3. The Top Toes are pointing up to the ceiling and the Top Ankle is straight (not flexed).
4. The Hands are reaching back and the Fingers are interlaced at the Ankle. Slightly above or slightly below the Ankle is acceptable. (One Hand on Top of the other Hand is also an acceptable grip.)
5. The Arms/Elbows are straight.
6. The Abdomen is parallel to the floor.
7. The Hips are parallel to the floor and are an even level to each other.
8. The Top Knee is facing straight back, not turning out to the side.
9. The Top Foot is showing a side view, not turning out.
10. Both Shoulders are the same level and the Torso is square to the front view.
11. The Chest is lifting to create an even backbend curve.
12. The Front of the Body displays a smooth curve from the Collarbone to the Pubic Bone. The Curve of the Ribs is smooth and even from the side view.
13. The Chin is parallel to the floor with Face looking forward.
14. The Head is in between the Arms so the Ears are no longer visible from the Side View.

Deductions for Dancer

1. If the Standing Leg is bending, deduct 1.0 point minimum.
2. If the Top Foot is only slightly not over the bottom Foot in a line perpendicular to the floor, deduct 0.5 or 1⁄2 point.
3. If the Top Foot is significantly not over the bottom Foot in a line perpendicular to the floor, deduct 1.0 point minimum.
4. If the Top Leg/Knee/Hip is turning out to the side, deduct 1.0 point.
5. If the Top Knee is only slightly bending, deduct 0.5 or 1⁄2 point.
6. If the Top Knee is significantly bending, deduct 1.0 point minimum.
7. If the Back is straight with no curve, deduct 0.5 or 1⁄2 point.
8. If the Face is looking down, deduct 0.5 or 1⁄2 point.
9. If the Head is tilting to either side, deduct 0.5 or 1⁄2 point.
10. If the Chin is down or not parallel to the floor, deduct 0.5 or 1⁄2 point.
11. If the Head is not between the Arms, deduct 0.5 or 1⁄2 point.
12. If the Chest is not lifted, deduct 0.5 or 1⁄2 point.
13. If the Chest is twisting, deduct 0.5 or 1⁄2 point.
14. If the Shoulders are uneven and not in the same level from the side or the front view, deduct 0.5 or 1⁄2 point.
15. If the abdomen is not parallel to the floor, deduct 0.5 or 1⁄2 point.
16. If any Ribs are sticking out in the Front of the Chest so that the Curve of the Spine is not smooth and even, deduct 0.5 or 1⁄2 point.

17. If the Top Toes are curled, deduct 0.5 or 1⁄2 point.
18. If the Bottom Foot is pigeon toed or turning in, deduct 0.5 or 1⁄2 point.
19. If the Wrists are bending, deduct 0.5 or 1⁄2 point.
20. If the Fingers are not together, deduct 0.5 or 1⁄2 point.
21. If the Arms are only slightly bending at the Elbows, deduct 0.5 or 1⁄2 point.
22. If the Arms are significantly bending at the Elbows, deduct 1.0 point minimum.
23. If the Top Ankle is bending so the Foot is flexing, deduct 0.5 or 1⁄2 point.
24. If the Hands/Fingers are loosely holding the Top Foot/Ankle, deduct 0.5 or 1⁄2 point.
25. If a Hand slips off the Top Foot/Ankle but immediately regrabs the Foot/Ankle and the Posture is completed, Automatic 1.0 point deduction.
26. If only one Hand ever grabs the Top Ankle/Foot, Automatic 5.0 point deduction.
27. Wobbling (but not falling out), either going into or coming out of the Posture, deduct 0.5 or 1⁄2 point minimum.
28. If there is a hop in the balance, deduct 0.5 or 1⁄2 point minimum.
29. If the wrong Foot is lifted but is quickly corrected so that the Posture is demonstrated on the correct side, deduct 1.0 point. 30. If the wrong Foot is lifted and the Posture is demonstrated on the wrong side, there is an automatic 2.0 point deduction.
31. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
32. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.
33. Fall - A fall results in an automatic loss of 5.0 full points. Second attempt scoring begins at 5.0 points. If the competitor goes into Dancer and then drops the Top Foot to touch the floor again, that is considered a fall (even if it is picked back up immediately).

III.) Spine Flexibility Postures

(Pick one posture from each Category. Note: The remaining 10 unpicked compulsory postures may be used as one of your Three Optional Postures  choices.)

1.) Spine Twist – Degree of Difficulty 6.0
Competitor demonstrates sitting profile to the Judges so the Front of the Chest is facing the Judges. Note – Description will be for the Right Side View.

1. Sitting on the floor showing profile view, the Left Leg is flat on the floor with the Left Knee bending and the outside of the Left Thigh laying flat on the floor.
2. The Outside of the Left Heel and Ankle are also on the floor and are touching the Right Side of the Right Buttock.
3. The Left Toes are pointing and the Left Ankle is straight.
4. The Right Heel is flat on the floor and is touching the Outside of the Left Knee Corner.
5. The Right Foot/Toes are facing away from the Hips. Note: This Foot placement causes the Top Right Knee to bend and be off the floor.
6. The Palm of the Left Hand is covering the round curve of the Bottom Front Left Knee.
7. The Left Elbow is pressing against the Outside of the Top Right Knee.
8. The Left Arm/Elbow is straight. The Right Arm is reaching all the way around the Right side of the Waistband and Back until the Right Hand is grabbing the Inner Left Thigh T endon.
9. Both Hips stay flat on the floor.
10. The Entire Spine is straight and perpendicular to the floor from the side profile view.
11. The Shoulders are even and level to the floor.

12. The Chin/Head is twisting all the way around to the right as much as possible past the Right Shoulder.
13. Because of the Right Hand/Arm reaching around for the Left Thigh, the Entire Spine is twisting around evenly while the Head/Chin is also turning.
14. There is a Three Point Contact of 1) the Bottom Left Knee, 2) the Front Right Ankle, and 3) the Front Left Wrist.
15. The Front Left Wrist is always straight.
16. The Front Left Knee is always touching the floor.
17. The Whole Side of the Right Face is profile to the Judges at a minimum.
18. The Head is always straight, not tilting.
19. The Head is always straight with the Chin level to the floor.

Deductions for Spine Twist Note –
These are given for the Right Side View.

1. If the Front Left Knee is off the floor, deduct 0.5 or 1⁄2 point.
2. If there is a gap between the Back Left Heel and the Right Buttocks, deduct 0.5 or 1⁄2 pint.
3. If the Back Left Toes are curled, deduct 0.5 or 1⁄2 point.
4. If the Back Left Ankle is bending, deduct 0.5 or 1⁄2 point.
5. If the Front Right Foot is not flat on the floor, deduct 0.5 or 1⁄2 point.
6. If the Front Right Foot is turning either too far in or too far out, deduct 0.5 or 1⁄2 point.
7. If the Front Right Foot is on the Floor but forward past the Knee and Wrist so a gap is visible from the side view, deduct 0.5 or 1⁄2 point.
8. If the Front Left Arm is bending, deduct 0.5 or 1⁄2 point.
9. If the Front Left Hand is slightly slipping off the Front of the Bottom Left Knee, deduct 0.5 or 1⁄2 point.
10. If the Back Right Hand has not reached all the way around the Back to any part of the Bottom Left Thigh, deduct 1.0 point minimum.
11. If either Hip is not flat on the floor, deduct 0.5 or 1⁄2 point.
12. If the Spine looks curved from the side view, deduct 0.5 or 1⁄2 point.
13. If the Front of the Chest appears collapsed, not rounded, deduct 0.5 or 1⁄2 point.
14. If the Bottom of the Right Hip is sitting on Top of the Back Left Heel, deduct 0.5 or 1⁄2 point.
15. If the Chin is not even with the Back Right Shoulder at a minimum, deduct 0.5 or 1⁄2 point.
16. If the Chin is too high or too low, deduct 0.5 or 1⁄2 point.
17. If one Shoulder is higher than the other Shoulder from the side view, deduct 0.5 or 1⁄2 point.
18. If the Head is tilting to the Right or the Left, deduct 0.5 or 1⁄2 point.
19. If there is no Three Point Contact between the Front Ankle, Knee, and Wrist, deduct 0.5 or 1⁄2 point.
20. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
21. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.

2.) Bow - Degree of Difficulty 7.0
Competitor demonstrates the Posture with his or her profile to the Judges.

1. The Hands grip the outside of the Feet two inches below the tip of the Toes.
2. The Wrists are straight.

3. The Feet and Hands line up directly over the Waistband, from the side view.
4. The Arms/Elbows are straight.
5. The Face is looking up.
6. The Bottom Rib is off the floor.
7. The Hip Bones are off the floor.
8. The Knees and Shoulders are in the same horizontal line that is parallel to the floor.
9. The Knees and Hands/Feet are Shoulder-width distance.
10. The Ankles are straight and the insides of the Feet are parallel to each other.
11. The movement into the Posture is fluid and continuous.
12. The Curve of the Spine is even from the side view.
13. The Entire Body forms a perfect, symmetrical, teardrop shape from the side view.

Deductions for Bow

1. If the grip of the Hands on the Feet has dropped lower than two inches below the tip of the Toes, deduct 0.5 or 1⁄2 point.
2. If Hands are grabbing the outside of the Ankles, deduct 1.0 point.
3. If Hands are grabbing at the front of the Toes, deduct 1.0 point.
4. If the Wrists are bending, either from front view or side view, deduct 0.5 or 1⁄2 point.
5. From the side view, Feet and Hands must line up directly over the Waistband. If the Feet and Hands are slightly forward or slightly behind the Waistband, deduct 0.5 or 1⁄2 point.
6. From the side view, Feet and Hands must line up directly over the Waistband. If the Feet and Hands are significantly forward or significantly behind the Waistband, deduct 1.0 point minimum.
7. If the Arms/Elbows are bending, deduct 0.5 or 1⁄2 point.
8. If the Face is looking down, deduct 0.5 or 1⁄2 point.
9. If bottom Ribs are on the floor, deduct 0.5 point or 1⁄2 point.
10. If the Hip Bones are on the floor, deduct 0.5 point or 1⁄2 point.
11. From the side view, if the Knees and Shoulders are slightly off of the same horizontal line that is parallel to the floor, deduct 0.5 or 1⁄2 point.
12. From the side view, if the Knees and Shoulders are significantly off of the same horizontal line that is parallel to the floor, deduct 1.0 point minimum.
13. From the front view, if Knees or Hands/Feet are slightly wider than Shoulder width, deduct 0.5 point or 1⁄2 point.
14. From the front view, if Knees or Hands/Feet are significantly wider than Shoulder width, deduct 1.0 point minimum.
15. If Ankles are bending or Soles of the Feet are facing each other, deduct 0.5 point or 1⁄2 point.
16. From the side view, if the Chin is lower than parallel to the floor, deduct 1.0 point.
17. Legs and chest do not come up off the floor at the same time, deduct 0.5 or 1⁄2 point.
18. If a Hand slips off of a Foot and immediately regrips the Foot to complete the Posture, automatic 2.0 point deduction.
19. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
20. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.

3.) Rabbit - Degree of Difficulty 7.0
Competitor demonstrates the Posture with his or her profile to the Judges.

1. The Forehead is touching the Knees with the Top of the Head touching the floor.
2. The Neck is straight and stretching.
3. The Wrists are straight.
4. The Shoulders are lifting away from the Ears.
5. The Thighs are perpendicular to the floor.
6. The Entire Spine is evenly rounded from the Coccyx (Tailbone), through the Waistband and Lower Rib Cage all the way to the Neck.
7. The Top of the Toes, Feet, Front of the Ankles, and the Front of the Shins are pressing flat on the floor.
8. The grip on the Feet is from the outside and includes all five Fingers.

Deductions for Rabbit

1. If the Back of the Head touches the floor, instead of the Top of the Head, deduct 0.5 or 1⁄2 point.
2. If the Back of the Neck touches the floor, deduct 1.0 point.
3. From the side view, if there is a gap between the Forehead and the Knee, deduct 1.0 points.
4. If the Wrists are not straight, deduct 0.5 or 1⁄2 point.
5. If the Shoulders are hunched, not lifting up and back away from the Ears, deduct 0.5 or 1⁄2 point.
6. If the Angle of the Thighs from the side view is slightly less than 90 degrees perpendicular to the floor, deduct 0.5 or 1⁄2 point.
7. If the Angle of the Thighs from the side view is between 60 and 85 degrees to the floor, deduct 1.0 point.
8. If the Angle of the Thighs from the side view is less than 60 degrees to the floor, deduct 2.0 points.
9. If the Angle of the Thighs from the side view goes forward beyond 90 degrees perpendicular to the floor, no deduction.
10. If the Waistband Spine is flat, not evenly rounded, deduct 0.5 or 1⁄2 point.
11. If the Lower Rib Cage Spine is flat, not evenly rounded, deduct 0.5 or 1⁄2 point.
12. If the Tops of Toes and Feet are not flat on the floor, deduct 0.5 or 1⁄2 point.
13. If there is a gap between the Front of the Ankles or Shins and the floor, deduct 0.5 or 1⁄2 point.
14. If the grip slips so that the Fingers are straight but do not slip completely off the feet, deduct 0.5 or 1⁄2 point.
15. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
16. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.
17. Fall - A fall results in an automatic loss of 5.0 full points. Second attempt scoring begins at 5.0 points. If the competitor goes into Rabbit and loses the grip (either Hand slipping completely off of either Foot), that is considered a fall (even if it is grabbed again immediately).

IV.) Stretching/Traction

(Pick one posture from each Category. Note: The remaining 10 unpicked compulsory postures may be used as one of your Three Optional Postures  choices.)

1.) Standing Separate Leg Stretching – Degree of Difficulty 6.0
Competitor demonstrates the Posture with his or her profile to the Judges. Either side may be demonstrated. Maximum Value is given only when:

1. Balancing on two Feet which are separated three to four feet wide.
2. From the side view, the Ankles, Knees, and Hips are stacked in the same straight line which is perpendicular to the floor.
3. The Upper Body is in a Forward Bend with the front of the Chest pressing on part of the front of the Thighs.
4. The Back/Spine is making a 90 degree angle from the Back of the Neck to the Tailbone with the floor.
5. The Top of the Head is touching the floor without the Neck bending.
6. The Palm of the Hands are gripping the back of the Heels, allowing the Elbows to bend and touch the Calf Muscles.
7. The Shoulders are stretching away from the Ears (not hunching).
8. The Bottoms of the Feet are flat on the floor.
9. Either angle of the Ankles/Feet are acceptable (i.e., Feet straight or slightly turned in).
10. The Abdominal Wall is contracted.
11. The Face is looking straight back past the Legs.

Deductions for Standing Separate Leg Stretching

1. If the Feet are separated on a line that is less than 3 Feet (36 Inches), deduct 1.0 point.
2. If, from the side view, the Ankles, Knees, and Hips are in the same straight line, but the line is not perpendicular to the floor or leaning slightly forward (i.e., the line is leaning back), deduct 0.5 or ½ point.
3. If there is a slight gap between the front of the Upper Body and the Lower Body from the side view, deduct 0.5 or ½ point.
4. If there is a significant gap between the front of the Upper Body and the Lower Body from the side view, deduct 1.0 point.
5. If the Neck Spine is slightly rounding from the side view, deduct 0.5 or ½ point.
6. If the Middle Spine is slightly rounding from the side view, deduct 0.5 or ½ point.
7. If the Lower Spine is slightly rounding from the side view, deduct 0.5 or ½ point.
8. If the ENTIRE Spine is rounding (from the Neck to the Tailbone) from the side view, deduct 1.5 points minimum.
9. If the Knees are bending, deduct 1.0 point.
10. If the Hands are gripping the back of the Ankles or higher, deduct 1.0 point.
11.If the Elbows/Arms are straight, deduct 0.5 or 1⁄2 point.
12.If there is a gap between the elbows and the calf muscles from the side view, deduct 0.5 or 1⁄2 point.
13. If the Shoulders are hunching at the Ears, deduct 0.5 or 1⁄2 point.
14. If the Toes/Ankles are turning out (i.e., ballet turnout, duck foot), deduct 0.5 or 1⁄2 point.
15. If the Abdominal Wall is not contracted, deduct 0.5 or 1⁄2 point.
16. If the Face is looking at the Floor, deduct 0.5 or 1⁄2 point.
17. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
18. If stillness is not achieved for a minimum of 3 Seconds, an AUTOMATIC 0.0 points are given for the Posture. NOTE: After conferring with all the Judges, the Head Judge will make the final decision whether to score the posture or not.
19. Fall – It is considered a fall if one or both Hands touch the floor in front of the Feet. This will result in an automatic 5.0 point deduction.

2.) Stretching - Degree of Difficulty 7.0
Competitor demonstrates the Posture with his or her profile to the Judges.

1. The Competitor begins sitting upright with Legs straight in front and Feet together.
2. The Middle, Index Finger, and Thumb grab the Big Toes. This makes the Palms of the Hands face each other.
3. The movement forward to complete the Posture is one continuous movement.
4. The Inside of the Legs (Thighs/Knees and Ankles) are pressing into each other with Knees straight and Thigh Muscles Contracted.
5. The Feet are flexed so the Toes point towards the Face.
6. The Elbows are on the floor next to the Calf Muscles.
7. The Wrists are straight.
8. The Bottoms of the Calf Muscles are on the Floor.
9. The Heels may either be touching the floor or in the air (as long as the Calf Muscles are still touching the floor).
10. The Spine is lengthening and stretching from the Tailbone Spine to the Neck Spine (not rounding).
11. The Front of the Upper Body is flat against the Front of the Lower Body.
12. The Abdominal Wall is contracted.
13. The Face is touching the Lower Legs with Eyes looking Forward.
14. The Top of the Head, near the Hairline, is touching the Big Toes. (There is no bend at the Neck Spine to accomplish this.)

Deductions for Stretching

1. If the Big Toes are not grabbed from the top with the Middle and Index Fingers and Palms of the Hands facing each other, deduct 0.5 or 1⁄2 point.
2. If the Wrists are bending, deduct 0.5 or 1⁄2 point.
3. If the Elbows are off the floor, deduct 0.5 or 1⁄2 point.
4. If the Eyes are looking down, deduct 0.5 or 1⁄2 point.
5. If the Knees are bending, deduct 0.5 or 1⁄2 point.
6. If there is a gap between either Toes, Heels, or Ankles, deduct 0.5 or 1⁄2 point.
7. If the Feet are not flexed, deduct 0.5 or 1⁄2 point.
8. If the Bottoms of the Calf Muscles are off the floor, deduct 1.0 point.
9. From the side view, either Heels touching the floor or Heels up, no deduction.
10. If spine is slightly rounding from Tailbone to Neck, deduct 0.5 or 1⁄2 point.
11. If spine is significantly rounding from Tailbone to Neck, minimum 1.0 point deduction.
12. If there is a gap between the Stomach and the Thighs, deduct 0.5 or 1⁄2 point.
13. If there is a gap between the Chest and the Lower Legs, deduct 0.5 or 1⁄2 point.
14. If there is a gap between the Forehead and the Toes, deduct 0.5 or 1⁄2 point.
15. If there is a significant gap between the front of the Upper Body and the Front of the Lower Body, but there is some contact, deduct 1.5 points.
16. If the entire front of the Upper Body and front of the Lower Body have NO contact at all, deduct 3 points.
17. If there is a slight gap between the Top of the Head and the Big Toes of 1 inch or less, deduct 0.5 or 1⁄2 point.
18. If there is a gap between the Top of the Head and the Big Toes of 1 – 3 inches, deduct 1.0 point.
19. If there is a significant gap between the Top of the Head and the Big Toes of greater than 3 inches, deduct 2.0 points.
20. If the Forehead is only touching the lower curve of the Thumbs/Wrists and NOT the Toes, deduct 0.5 or 1⁄2 point.
21. If the Head or Face are up so that the Neck Spine is bending, breaking the straight line of the stretch from Tailbone to the Base of the Skull, deduct 0.5 or 1⁄2 point.

22. If there is a slight gap under the Knee, (between the Knee and the floor), and it is caused by the shape of the Leg Muscles (Thigh or Calf), there is NO deduction given. (Note – the Thigh Muscles still must be contracting.)
23. If the only way to maximize the stretch of the Spine is to separate the Toes slightly to make room for the Head stretching forward, no deduction. There still must be no gap between the Upper Body and the Lower Body.
24. If there is constant fidgeting and adjusting of the grip on the Toes, deduct 0.5 or 1⁄2 point.
25. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
26. If stillness is not achieved for a minimum of 3 Seconds, an AUTOMATIC 0.0 points are given for the Posture. NOTE: After conferring with all the Judges, the Head Judge will make the final decision whether to score the posture or not.

3.) Upward Stretching – Degree of Difficulty 7.0
Competitor demonstrates the Posture with his or her profile to the Judges.
1. While balancing on the Hips, the Front of the Upper Body is folding flat against the front of the Lower Body so that the Legs and Torso are perpendicular to the floor from the side view.
2. The Legs are pressing together with Knees straight.
3. The T oes and Heels are touching.
4. The Toes are pointing and the Ankles are straight.
5. There are no gaps between the Upper Body and the Lower Body from the side view.
6. The Back/Spine is straight and stretching up.
7. The Face/Forehead is touching the Shins, without a forward bend at the Neck.
8. The Palm of the Hands are holding/cupping the back round of the Heels.
9. The Five Fingers are all together.
10. The Elbows are bending and are behind the legs touching the Calf Muscles.
11. The Shoulders, Elbows and Wrists form a 90 degree angle from the side view.
12. The Shoulders are pressing away from the Ears (not hunching).
13. The entire Back from the Tailbone to the Neck should be flat and stretching up, not rounding.
14. From the side view, the Neck is straight and in line with the straight of the Spine. (The Head/Chin/Neck do not round/bend forward.)
15. The Hands/Arms pull on the Heels to stretch the length of the Spine up.
16. Numbers 13 – 15 are the description of how to create the upward stretching of the spine, but there still must be a 3 Second stillness in the Posture for the Posture to receive a score.

Deductions for Upward Stretching

1. If there is a slight gap between the Upper Body and the Lower Body from the side view, deduct 0.5 or 1⁄2 point.
2. If there is a significant gap between the Upper Body and the Lower Body from the side view, deduct 1.0 point minimum.
3. If the Legs are separated, deduct 0.5 or 1⁄2 point.
4. If the Knees are bending, deduct 0.5 or 1⁄2 point.
5. If there is a gap between the Toes and Heels, deduct 0.5 or 1⁄2 point.
6. If the Toes are curled, deduct 0.5 or 1⁄2 point.
7. If the Ankles are bending or the Foot is flexing, deduct 0.5 or 1⁄2 point.
8. If the Upper Back is rounding, deduct 0.5 or 1⁄2 point.
9. If the Lower Back is sinking or rounding, deduct 0.5 or 1⁄2 point.
10. If the Entire Back from Neck to Tailbone is rounding, deduct 1.5 points.

11. If there is a gap between the Face/Forehead and the front of the Shins, deduct 0.5 or 1⁄2 point.
12. If the Face/Forehead is touching the front of the Shins, but the Neck Spine is rounding forward, deduct 0.5 or 1⁄2 point.
13. If the Palms are slipping slightly from the Heels, deduct 0.5 or 1⁄2 point.
14. If the Fingers are not together, deduct 0.5 or 1⁄2 point.
15. If the Elbows are not touching the Calf Muscles, deduct 0.5 or 1⁄2 point.
16. If the Shoulders are hunching, deduct 0.5 or 1⁄2 point.
17. If the Competitor is constantly shaking or quivering while in the Posture, deduct 1.0 point.
18. If the Entire Body is leaning too far forward/beyond the perpendicular line to the floor, deduct 0.5 or 1⁄2 point.
19. If the Entire Body is leaning too far back/beyond the perpendicular line to the floor, deduct 0.5 or 1⁄2 point.
20. If there is visible shaking or quivering at any point in the execution of the Posture, deduct 0.5 or 1⁄2 point.
21. If stillness is not achieved for a minimum of 3 Seconds – an AUTOMATIC 0.0 points will be given for the Posture. NOTE – After conferring with all the Judges, the Head Judge will make the final decision whether to score the Posture or not.
22. Fall – If the Posture has been accomplished but a Hand touches the floor before 3 Seconds of stillness is accomplished, this is an automatic deduction of 5.0 points.

 
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